When systems cannot share data it becomes impossible for them to work together.
The LMS doesn’t know when the simulation is complete. The App can’t track back to the social learning platform, and the social learning platform doesn’t do SCORM so we can’t track that either. Content from 3rd parties? Forget about it…
Getting control of learning data should be the top of the ‘to do’ list for every L&D department. Without the control that a single, accessible source of record can give, you have no base from which to start making things work. Time is of the essence. You need a basis in historical data to start benchmarking current performance against past results.
Every day you are not standardising the collection of learning data is another day you are letting the future lifeblood of the L&D department slip away.
This guide will introduce you to the concept of the Experience API, or xAPI as it is more commonly referred to; a specification for collecting, storing and querying learning data that can help you establish a new learning technology architecture for your business. It’s aimed at learning technology managers working within L&D departments (but is equally relevant to those working in other areas). We’ll take it easy to begin with and slowly ramp up the complexity to give you the complete guide to getting started with xAPI.
In This Ebook
Introducing the Experience API
Get acquainted with the Experience API (xAPI), where it came from and how it relates to existing technologies. We’ll explore how we can get systems sending data in the xAPI format and how organisations use xAPI data to improve their businesses.
Developing xAPI Statements
Get a bit more technical as we look at the anatomy of an xAPI Statement in more detail. We’ll go over each of the key elements that make a Statement and give examples. Finally we’ll give you three tips to make interacting with an LRS just a little bit easier.
Early Adopters of the xAPI
Our final section is dedicated to case studies of early adopters who are using the xAPI today. You’ll read about a range of corporate and education uses, including relating training activity to sales performance, increasing learner success and creating a gamification system.